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Gaming revenues increased in 2016, according to trade body ESA says U.S. game industry raised $30.4 billion in 2016

by Colin Campbell@ColinCampbellx Jan 22, 2017, 11:49am EST






The ESA has confirmed that US consumer spending on video games and gaming hardware has increased slightly last year to over $30 billion. This included the sales of game software, especially in the mobile section went up to $24 billion.




The ESA, reviewed various reasons for the growth, including major mobile hits, a recorded number of PC games and core franchised successes such as battlefield and call of duty: Infinite warfare.

In another note , a new report from a research firm Jon Pedddie research estimates that PC gaming hardware sales were worth $30 billion in global revenue last year. It has also been predicted that an annual six percent growth rate will be expected for the rest of the decade.

3 comments:

  1. To understand it better, let us have a close overview of the types of games and the negative and positive effects it has. https://lnrgaming.com.au/ Contrary to this belief, there are many benefits in allowing children to play certain types of games.

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    Replies
    1. Yap. The type of games still matter

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