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video game industry in Nigeria: A Goldmine Never Explored.

The major problem with IT industry in Africa can easily be related to little or no statistical data available for either appraisals or forecasting, which most of the times hinder adequate planning.

In our very minds the video game culture might be dead and gone, but in actual truth, it has become more like a beautiful pool of gold left for only foreigners to savor. The lack of data for the video game consumption for Nigerian gamers actually made the sector almost impossible to assimilate. Though not completely lost, there are still one or two reliable data banks mostly from the Top Video Game companies that can always compliment the near non-existence scenario. Africa though still harbor 75% of games consumed in the 3rd world countries, but believe it or not it has remained a major market concentration for western multinationals. According to Newzoo Global Games Market Report, African video game market currently have and also expected to experience a 26.2% year-on-year growth. With a total gaming population of 100.4 million who spends not less than $1.66 Billion annually which accounts for less than 3% of global revenue. This growth does not just base on one section of gaming; it extends its growth also to the mobile game section which has been tagged to remain the largest growing segment with a year-on-year revenue growth rate of 30% -60% in the coming year. This rapid growth can be attributed to the increasing number of smartphones and mobile internet users springing up on a daily basis.

According to BulevurGames, the Middle East and Africa (MEA) statistics, a regional segment that contributes $3.2 B to the Global Game Market has just 5 countries their top performing in the region which generate more than 60% of all MEA gaming revenue. The countries include Turkey which has claimed the 16th largest game market in the worldwide chart with an annual revenue of over $755 Million. The other countries that made the list within the MEA segment chat include:

  • Saudi Arabia – 2nd, revenue - $50.2 Million.
  • Iran – 3rd, revenue - $270 Million.
  • UAE – 4th, revenue - $249 Million.
  • Nigeria – 5th, revenue - $18.2 Million. 

The video game industry in Nigeria ranked 5th at the MEA segment of Global Games Market with over $18 Million annual revenue. Then the question is who makes all those monies? Who has been relishing this $1.66 Billion industry all this while without a whisper? The answer is somehow rhetorical; the console and game publishing companies of course. Though judging from the economic situation in the country one can easily doubt the existence of video game community talk less of a high video games industry revenue, but thanks to the eagle eye of the companies that have looked beyond CNN one-sided-new documentaries. And for Christ sake this guys once gained a spot in the “happiest people in the world” top 10 ranking, so we hoping that a will come when we clinch the top 10 most successful video game companies too. But then again, only if the industry can diversify their activities by engaging in other events like game competitions (as in video game competition business), Esports events e.t.c. that way, the industry will gain more exposure in the outside world and as well attract foreign investments hence increase the video game industry revenue, then again we keep the money here!


  1. At the very least, they've already made quite an effort to make used games significantly less desirable. Kath Brice, of, reported that the latest SOCOM game for PSP, SOCOM: U.S.

  2. Sure.But be it as it may, there efforts are just a piece of an iceberg to compare with the development in other countries like Taiwan,UK,US, China and Hong Kong. Till today, the country is still merged into Middle East and Africa (MEA) clique 'cos the number of gamers and sales are not substantial enough to stand alone. So you see, much more needs to be done. thanks for your comment.

  3. The game is played between two different teams or sometime between two individuals. Both the teams have to compete with each other using a rope which is the tug. cs go smurf account kaufen

  4. Nice templet you have there John. Good job.

  5. In the US, 97% of the teens play some type of game on a regular basis. In India, the gaming market has grown manifold in the last few years. nds roms

    1. Sure Jason, but you see mobile games are yet to match up with console games especially in countries like the US.As for India, they are the perfect example of what a "growing game market" should look like; striking a balance between the console and Mobile Games, although they yet to measure up with the Chinese.Nice post you have on your blog though.